Technical Artist (Multiple Positions) Position Available In Orange, Florida
Tallo's Job Summary: Technical Artist positions are available at Electronic Arts-Tiburon in Orlando, FL. Responsibilities include maintaining technologies and art workflows for game production, creating technical animations, and collaborating with engineers to optimize content. Requirements include a Master's degree in a related field and 1 year of technical artist experience, or a Bachelor's degree and 3 years of experience. Full-time, onsite position with benefits.
Job Description
Salary Confidential
Position range in Orlando-Kissimmee-Sanford, FL Metropolitan Statistical Area $62k
- $94k Per Year Technical Artist (Multiple Positions)
Electronic Arts-Tiburon, A Florida Corporation
Occupation:
Special Effects Artists and Animators
Location:
Orlando, FL
- 32801
Positions available: 25
Job #: 12489905
Source:
Employ Florida
Posted:
6/9/2025
Updated:
6/10/2025
Expires:
7/14/2025
Web Site:
Employ Florida
Onsite /
Remote:
Not Specified
Job Type:
Regular, Full Time (30 Hours or More), Permanent Employment, Day Shift
Agency Job ID:
TA-B-103-FL
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Work Onsite
Full Time Education
Master’s Degree Experience
12 Month(s) Schedule
Full Time Job Type
Regular Duration
Permanent Employment Hours
40 Hours Per Week Shift
Day Shift Public Transit
Available
Job Description Help for Job Description. Opens a new window. Job Description Help for Job Description. Opens a new window.
Technical Artist (Multiple Positions), Electronic Arts
- Tiburon, a Florida Corporation, Orlando, FL.
Maintain technologies and art workflows for use in production and creation of computer games. Create and implement technical animation for various gaming engines and environments in the video game. Bridge nuances of art and programming, as well as creation and coding as well as supporting the technical delivery of tools and art on EA titles across a distributed production environment. Solve complex technical problems that arise during the production process, while ensuring that the artistic vision is not compromised. Create tools that enhance artists’ workflows, optimizing content for performance and platform limitations, and collaborate with engineers on features. Work on automation scripts to report memory and performance numbers of our shipping titles. Streamline art content workflows and debug issues with existing workflow tools. Identify art workflow problems, and work with Technical Producers, and experts to solve them. Develop workflows, tools, and optimization strategies for precomputed simulations via lightweight, optimized methods. Use profiling tools, stats readouts, and raw game output and interpret results to isolate the root cause of GPU and CPU inefficiencies. Establish and enforce naming conventions within assets, tools, and workflows. Coordinate and collaborate with internal/external partner groups within the studio to agree upon best practices. Telecommuting permitted (TA-B-103-FL) 40 hrs/week, Mon-Fri, 8:30 a.m.
- 5:30 p.
m. EA offers benefits incl. PTO medical/dental/vision insurance & 401(k) to eligible Eees. Certain roles eligible for bonus & equity.
MINIMUM REQUIREMENTS
Masters degree (or foreign equivalent) in Computer Science, Animation, Interactive Media, Entertainment Technology, Game Design or a related field and one (1) year of technical artist experience. In the alternative, employer will accept a Bachelors degree (or foreign equivalent) in Computer Science, Animation, Interactive Media, Entertainment Technology, Game Design or a related field and three (3) years of technical artist experience. Qualifying experience must include one (1) year in at least five (5) of the following(which may be gained concurrently):
- 2D and 3D art packages such as Maya, Substance, Motionbuilder, Photoshop or Houdini;
- Build systems, asset conditioning/export pipelines;
- Scripting in Python, C# or C++;
- Game engines, including Unreal Engine, Unity, or similar;
- Autodesk or GameMaker;
- Revision control systems including Git, Perforce or Azure; and
- Cinematic and games production with at least one AAA title or mobile game.
Qualifying experience must also include one (1) year in 3D concepts including at least six (6) of the following: modeling; texturing; rendering; shading; lighting; rigging; skinning; dynamics; skeletal meshing, game physics; geometry manipulation; gameplay systems; particle systems; or image manipulation technique. Any suitable combination of education, training and experience is acceptable. Up to 10% domestic travel possible based on business need. To apply, please send resumes to eajobs@ea.com and reference job code
TA-B-103-FL
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