Courses
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LinkedIn Learning
Texture and render assets for 3D games with Substance Painter. Learn the essentials of Substance Painter 2019, the industry-standard texture painting tool.

Pluralsight
Throughout these lessons, we'll investigate how we can use Substance Painter to quickly and easily texture a creature stylistically. Software required: Substance Painter 1.6.1. Throughout these lessons, we'll investigate how we can use Substance Painter to quickly and easily texture a creature stylistically. Painting stylized creatures traditionally can be time consuming and a bit abstract, but with some techniques inside Substance Painter we can really speed up that workflow while also making it an easier and more pleasurable experience. So in this course, we cover how to use this toolset to quickly and efficiently improve our art in creating stylized creatures for video games. Software required: Substance Painter 1.6.1.

YouTube
Dive into the fundamentals of Substance Painter with this free introductory video chapter. Explore the user interface, display settings, maps, environment, and general settings to kickstart your journey in 3D texturing. Learn essential tools and techniques to enhance your digital art skills and create stunning textures for 3D models.

LinkedIn Learning
Get started with the 2019 version of Painter. Learn basic and advanced creative techniques that can help you kick-start your creative process.

LinkedIn Learning
Learn how to create a photorealistic material in Substance Painter, a real-time 3D painting tool that allows visual artists to create detailed materials.

Pluralsight
We'll get started with this Substance Painter tutorial by learning how materials can contribute to multiple texture channels inside our Substance Painter project. Software required: Substance Painter 1.1.1. Depending on what application you are using, the term materials may mean something completely different. Materials in Substance Painter live at the heart of the texture painting process so mastering them is important to your success in this powerful texture painting application. We'll get started with this Substance Painter tutorial by learning how materials can contribute to multiple texture channels inside our Substance Painter project. From here, we'll explore two different methods of applying a material. First using a paintbrush and a paint layer and a second using a fill layer. Next, we'll learn how to customize materials to our own needs by adjusting their parameters in Substance Painter. Finally, we'll learn how to save our customized materials as well as bring in custom Substance Materials from Substance Designer. After finishing this Substance Painter training, you'll have a great understanding of how materials in Substance Painter can be used to create impressive textures for your own assets. Software required: Substance Painter 1.1.1.

LinkedIn Learning
Texture and render assets for 3D games with Substance Painter. Learn the essentials of Substance Painter 2019, the industry-standard texture painting tool.

LinkedIn Learning
Get started with the 2019 version of Painter. Learn basic and advanced creative techniques that can help you kick-start your creative process.

LinkedIn Learning
Get started with the 2019 version of Painter. Learn basic and advanced creative techniques that can help you kick-start your creative process.

Pluralsight
Interested in learning about digital painting? In this Substance Painter tutorial, we'll cover the basics of the software from the ground up. Get started today! In this Substance Painter tutorial, we'll cover the basics of the entire software from the ground up. Texture painting can be such a convoluted process when it comes to making sure you've painted each and every map you need for an object. Not to mention the obvious creative disconnect that occurs when you paint each map one at a time. Substance Painter is an amazing application that provides a truly innovative and intuitive painting experience, in that it allows you to paint and preview all of your maps at the same time. To get started with this course, we'll first learn how to create and save a Substance Painter project. From here, we'll take a birds eye view of the interface, learning where all the important things are located. Working in Substance Painter is a little different than other products on the market so next, we'll break down the basic workflow for painting effectively inside of it. From here, we'll begin the process of painting the standard PBR (or physically based rendering) maps for our angry worm asset. We'll proceed step-by-step so you'll be able to follow right along with me. To wrap this course up, we'll learn how to export our texture maps out of Substance Painter so they can be used in other applications. After finishing this Substance Painter training, you'll have a solid foundation of knowledge to move forward painting textures inside of Substance Painter. Software required: Substance Painter v1.0.0.

Pluralsight
In this Substance Painter tutorial, we'll learn how to texture a 3D model from scratch using a physically-based rendering (PBR) workflow. Software required: 3ds Max 2015, Substance Painter 1.4, Marmoset Toolbag 2. In this Substance Painter tutorial, we'll learn how to texture a 3D model from scratch using a physically-based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset. First, we'll look at the steps required to create PBR textures from scratch, starting with using 3ds Max to set up our meshes. We'll then use Substance Painter to texture our model using different tools and techniques to create our texture maps in a non-destructive way. By the end of this Substance Painter training, you'll be able to master different techniques to work efficiently and easily texture your 3D models using PBR textures. Software required: 3ds Max 2015, Substance Painter 1.4, Marmoset Toolbag 2.

LinkedIn Learning
Learn how to use Substance Painter 2018 to texture and render assets for 3D games.

Pluralsight
In this series of Substance Painter tutorials, we'll texture a game character step by step using Substance Painter. Software required: Substance Painter 1.1. In this series of Substance Painter tutorials, we'll texture a game character step by step using Substance Painter. To begin, we'll learn how to properly bake out the maps needed to work efficiently in Substance Painter. Then we'll begin the process of painting realistic character skin from scratch. Here we'll discuss how to add, mix and blend skin tones for a more realistic result. Once the head is finished we'll jump into texturing the body. Here we'll talk about different types of cloth and how to utilize layers to add to the depth of our textures in a non-destructive way. Then we'll start to wrap up this Substance Painter training by learning how to paint hair and how to export our maps to apply to our final game character. Software required: Substance Painter 1.1.

YouTube
Explore a free chapter from a comprehensive tutorial on handpainting skin textures in Substance Painter. Learn essential techniques for creating realistic skin textures from scratch, including color theory and skin texturing knowledge. Dive into topics such as reference usage, feedback incorporation, shadow application, makeup techniques, powdering effects, lip detailing, color mapping, bump displacement, highlighting, and skin tone creation. Gain valuable tips and insights to enhance your digital art skills in this 26-minute video offered by FlippedNormals, a trusted resource for 3D artists and texture painters.

LinkedIn Learning
Bert Monroy, hyperrealist digital painter, tells us about his labor of love with Photoshop.

Udemy
Learn to use the latest Substance Painter (and Designer) and become a professional game environment texture artist. What you'll learn: Once you complete the course, you will be able to use Substance Painter confidently, and tetxure your models to a standard that is fit for game production. Course updated April 2021.*** NOWFEATURINGSUBSTANCEDESIGNER***A whole new section, consisting of 12 new Substance Designer tutorials, has been added to the Substance Painter course. This section will teach you how to use Designer. It will also show you how to take your materials from Substance Designer into Substance Painter, and consequently exported into Unity where we will replace our floor textures with the texture material we create in Substance Designer.********************************************** NOWFEATURINGSUBSTANCEALCHEMIST***A whole new section, consisting of 5 new Substance Alchemist tutorials, has been added to the Substance Painter course. This section will teach you how to use Alchemist. It will also show you how to take your materials from Alchemist into Substance Painter, and consequently exported into Unity.*******************************************WHATYOUAREGOINGTODO IN SUBSTANCE PAINTER:Creating textures for video games is an art form in its own right. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd, you need to create your own art, and present your skills to potential clients / employers.With 30 years of game development experience in art and design, I will show you how to create your own game ready textures from scratch. You will begin with the basics within Substance Painter, and move onto texturing a stunning 3D game environment presented in Unity. I WILL SUPPLY ALL THE MODELS for the course to remove any anxiety of modelling the assets first so you can focus solely on texture creation. You WILL NOT be using library assets.DESIGN/ STORY / EMOTION:Creating video game art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. The story you can tell through visual interpretation and the emotion your scene can invoke through textures and lighting, is also key to creating a successful scene. I will show you techniques on how you can convey this in your texture work, lighting and your scene layout.THE TECHNICALSTUFF:We'll create PBR (Physically Based Rendering) textures in Substance Painter, and drop them into Unity where we'll build the scene using the textures you have created. I will then take you through lighting in Unity and give you thorough understanding of how it works and how to set it up, and show you how to create stunning portfolio shots from within Unity and Substance Painter.This course is perfect for anybody seriously wishing to pursue a career as a texture / environment artist in the games industry and would like to follow the process of texturing an entire scene with varying materials and techniques.It's suitable for beginners to Intermediate levels. The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.This IS NOT a modelling or character animation course. These are very specific disciplines within the games industry, and here we are primarily focusing on highly detailed, texture creation for environments.

LinkedIn Learning
Learn how to use Blender and Substance Painter to create a realistic environment for architectural visualization, animation, or games.

Udemy
Create a Sony Walkman in Blender and Substance Painter, Learn 3D modelling in blender and texturing in substance painter What you'll learn: Learn to create Hard Surface Models in BlenderLearn to use the Boolean modifier and techniques related to itLearn to texture assets in Substance PainterLearn to create a prop from Start to FinishLearn Poly Modelling in BlenderLearn to create Highly Realistic Models using Blender and Substance Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Sony WALKMAN from Start to Finish. We will start with modelling the Walkman in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans. Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.This course is for everyone who wants to upgrade their skillset and have a basic understanding of Blender and Substance Painter.

YouTube
Watch a comprehensive livestream tutorial on creating a Garbage Pail Kid-inspired waffle character using ZBrush and Substance Painter. Learn advanced 3D modeling techniques including wall plug socket creation, ripped flesh effects, tile array meshing, and waffle refinement. Master UV mapping, texture painting, and material creation as you develop a complex waffle iron model with realistic textures. Explore features like ZRemesh, UV Master, and spotlight painting while gaining insights into baking maps, creating micro noise, and applying subsurface scattering for enhanced realism. Follow along as the instructor demonstrates text boolean operations and exports the final textures, providing a wealth of knowledge for 3D artists looking to improve their skills in character design and texturing.

YouTube
Watch a 25-minute timelapse video showcasing the full 3D texturing process in Substance Painter for a game-ready scene. Follow along as the artist textures a gun and car, demonstrating cool tips and techniques throughout. Learn how to add stylized gradients, paint glowing emissives to elevate your tech designs, create stylized glass textures, apply decals, and manually paint finishing touches. Gain insights into professional-level texturing workflows for creating visually striking game assets using Substance Painter and Blender.