Skip to main content
Tallo logoTallo logo

Technical Artist - Shaders/VFX

Job

Insight Global

Burlingame, CA (In Person)

Full-Time

Posted 1 week ago (Updated 1 week ago) • Actively hiring

Expires 6/15/2026

Apply for this opportunity

This job application is on an outside website. Be sure to review the job posting there to verify it's the same.

Review key factors to help you decide if the role fits your goals.
Pay Growth
?
out of 5
Not enough data
Not enough info to score pay or growth
Job Security
?
out of 5
Not enough data
Calculating job security score...
Total Score
67
out of 100
Average of individual scores

Were these scores useful?

Skill Insights

Compare your current skills to what this opportunity needs—we'll show you what you already have and what could strengthen your application.

Job Description

Job Description The Wearables Games team is building interactive game experiences for wearable devices. We're looking for a versatile, traditional Technical Artist who can act as the glue between art, design, and engineering—helping the team move efficiently from prototype to polished, shippable content.
What you will do:
Own the shader and VFX pipeline for 3 AR games shipping on RayBan Meta display glasses Author real-time shaders for novel AR interactions: hand effects, spatial puzzle depth cues, mission controller table-view rendering Build and optimize particle/VFX systems for game feel across all 3 titles Hit performance targets on hardware with tight compute and memory budget Partner with another TA (character pipeline) and a stylized 3D generalist What we are looking for: Shipped a title as primary shader or VFX TA on console, PC, or mobile Strong shader authoring in HLSL/GLSL or node-based graphs (Unreal Material Editor, Unity Shader Graph) VFX systems experience (Niagara, VFX Graph, or equivalent) Performance-first mindset - optimization, profiling, budget management
Bonus:
AR/MR or hand tracking content, Houdini, procedural tool development We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to HR@insightglobal.com.

To learn more about how we collect, keep, and process your private information, please review
Insight Global's Workforce Privacy Policy:
https://insightglobal.com/workforce-privacy-policy/. Skills and Requirements Shipped at least 1 console/mobile title as primary shader or
VFX TA 5
years' experience shipping games in Unreal or Unity Strong shader authoring Houdini AR/MR experience, hand tracking content Procedural tools

Similar jobs in Burlingame, CA

Similar jobs in California