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Between $82k and
$124k
Per Year Artist
Blizzard Entertainment, Inc.
Occupation:
Special Effects Artists and Animators
Location:
Irvine, CA - 92618
Job Type:
Regular, Full Time (30 Hours or More), Permanent Employment, Day Shift
Posted:
06/17/2026
Positions available: 1
Source:
CalJOBS
Web Site:
CalJOBS
Onsite /
Remote:
Work onsite all of the time
Updated:
06/18/2026
Expires:
07/17/2026
Job #: 19857682
Job Requirements and Properties
Help for Job Requirements and Properties. Opens a new window. Work Onsite
Full Time Education
Bachelor's Degree Schedule
Full Time Job Type
Regular Duration
Permanent Employment Hours
40 Hours Per Week Shift
Day Shift Public Transit
Available
Job Description
Help for Job Description. Opens a new window.
TITLE:
Artist
REQUIREMENTS
Bachelor's degree in Animation, Game Art, or related field.
JOB DUTIES
Create special effects and environment art using computers or other tools to create high quality materials for a game. Own quality control over incoming art assets providing feedback and approvals to deliver assets to the team. Work directly with design and art teams to build atmospheric environments, with a focus on composition, detail and mood, to make gameplay space readable. Partner with art leadership to define and realize the art vision. Seek options for more effective and efficient workflow for the team. Participate in team art discussions, critiques, and reviews.
Salary range:
$82,160/year to $124,000/year
CONTACT:
Please send resume ref#25067/contact K. Finnsson for an appointment.
Blizzard Entertainment, Inc.
1 Blizzard Way
Irvine, CA 92618
Jobsite:
Irvine, CA (Full-time position) Blizzard Entertainment, Inc.
Is a Private Sector employer with 6 locations
http://www.blizzard.com
Company Profile:
Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA,[3] Michael Morhaime, Allen Adham and Frank Pearce and is currently a subsidiary of American company Activision Blizzard. Based in Irvine, California, the company originally concentrated primarily on the creation of game ports for other studios before beginning development of their own software in 1993 with the development of games like Rock n' Roll Racing and The Lost Vikings. In 1994 the company became Blizzard Entertainment Inc before being acquired by distributor Davidson & Associates and later by Vivendi. Shortly thereafter, Blizzard shipped their breakthrough hit
Warcraft:
Orcs & Humans. Blizzard went on to create several successful video games, including the Warcraft sequels, StarCraft, and Diablo series, and the MMORPG World of Warcraft. Their most recent projects include World of Warcraft's fourth expansion, Mists of Pandaria, the first expansion of StarCraft II, Heart of the Swarm, and the recently released Diablo
III. 1,000-4,999
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Slide 3 Senior Recruiter, Blizzard Entertainment
Blizzard Entertainment, Inc. Irvine, CA Human Resources Specialists
Regular
Corporate - 2 days ago General Requirements (Outer)
Skills (Inner)
Specialized (Center)
0% Occupation
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0% Work Experience
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Share Software Engineer, UI | WoW Classic | Irvine, CA
Blizzard Entertainment, Inc. Irvine, CA Computer Systems Engineers/Architects
Regular
Corporate - 2 days ago General Requirements (Outer)
Skills (Inner)
Specialized (Center)
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Share Brand Marketing Manager (Contractor) - Hearthstone | Irvine, CA or Remote (US)
Blizzard Entertainment, Inc. Irvine, CA Marketing Managers
Regular
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Share Software Engineer
Blizzard Entertainment, Inc. Irvine, CA Software Developers
Regular | $104,998.00-$125,000.00 Year
Preferred Employer 3 days ago
TITLE:
Software Engineer
REQUIREMENTS
Bachelor's degree in Computer Science, Software Engineering, or related field or foreign equivalency.
JOB DUTIES
Research, design, and develop computer software or specialized utility programs as a software engineer with an emphasis on various game development areas including UI, server, data conversion, and gameplay. Partner closely with design team to implement new features and iterate on existing systems. Collaborate with designers and engineers to build and improve gameplay systems, delivering exciting content for game players. Identify and resolve issues, and discover opportunities for improvement.
Salary range:
$104,998/year to $125,000/year
CONTACT:
Please send resume ref#25002/contact K. Finnsson for an appointment. Blizzard Entertainment, Inc. 1 Blizzard Way Irvine, CA 92618