Staff Software Engineer, Gameplay Meta - Unpublished R&D Product
Riot Games, Inc.
Mercer Island, WA (In Person)
Full-Time
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Job Description
Responsibilities:
Design and independently drive the implementation of large-scale metagame systems (progression, social features, quests, customization) from technical design through high-quality execution and polish. Collaborate closely with Services and Foundations teams to integrate Meta systems with core backend and central services capabilities, ensuring scalable architecture and seamless persistence across client-service and engine boundaries. Develop clean, extensible C++ systems within Unreal Engine, emphasizing maintainability and performance, and translate UX specifications into functional in-game UI implementations. Build and maintain robust Unreal Editor tooling to empower designers and content creators to author and tune Meta systems efficiently. Ensure the long-term health and stability of the live service by proactively identifying and addressing technical debt, architectural gaps, and complex issues spanning client, engine, and backend systems. Elevate engineering quality across the team through active participation in code reviews and design discussions, and by mentoring junior engineers on best practices for C++ development and large-scale system integration.Required Qualifications:
8+ years of professional software development experience Professional experience developing gameplay systems in Unreal Engine using C++ Experience building or extending Unreal Editor tooling and workflows Experience implementing in-game UI systems based on UX or product specifications Strong understanding of software engineering fundamentals (data structures, algorithms, object-oriented design, concurrency) Experience collaborating effectively within cross-functional teams including design, UX, and production Experience integrating client gameplay systems with backend or platform servicesDesired Qualifications:
Experience building progression, social, or player customization systems Experience integrating gameplay systems with Player Platform or shared service ecosystems Familiarity with Unreal systems such as UMG, MVVM/ViewModels, Data Assets, Online Subsystems, or other foundational engine frameworks Experience working on or shipping a live multiplayer or online game Experience supporting post-launch feature iteration and live ops updates Experience building data-driven systems that empower non-engineering content authors For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.Similar remote jobs
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