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Senior Game Product Manager

Job

Electronic Arts Inc

Culver City, CA (In Person)

$210,500 Salary, Full-Time

Posted 6 days ago (Updated 4 days ago) • Actively hiring

Expires 7/18/2026

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Job Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Senior Game Product Manager Playdemic Founded in 2010, Playdemic is a BAFTA Award winning developer and publisher of mobile games, focused on creating fun and engaging, free-to-play game services for iOS and Android, including the global smash hit, Golf Clash. Our culture and values place great emphasis upon open communication, autonomy and empowerment. We believe in encouraging people to be the best they can be and giving them the tools to achieve their goals. Innovation and creative risk taking is encouraged, whilst maintaining developments meeting the needs of the business. Our flat and transparent approach to decision making creates a shared culture of success. We are committed to constantly improving our working practices and collective knowledge through training and support.
Responsibilities:
  • Study the game economy, player motivations and player journey to identify and promote opportunities that drive additive revenue, increased engagement and facilitate user acquisition.
  • Work closely with the Data Science and Design teams to bring a higher-level perspective, facilitating and driving ideas that are focused on elevating specific KPIs.
  • Estimate the potential impact of proposed features and game updates on KPIs, to inform development prioritization.
  • Own and run targeted campaign and testing strategies that drive a more customized player experience, and improvements to KPIs.
  • Track and develop an expert level understanding of gaming market trends and insights.
  • Develop and implement game health review cycles that carefully consider internal and external feedback as well as key product metrics to continually improve the Product.
Qualifications:
  • Minimum of 5 years of Product Management, Game Design, Data Science or Business Performance experience required in a mobile and/or console games context. .
  • Self-motivated team player that brings excitement and enthusiasm to work each day.
  • Strong analytical skills and experience with data driven product design and decision making.
  • Sound and proven ability in using and understanding in-game trends using data insights to impact top line KPIs.
  • Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders.
  • Excellent organizational skills, with the ability to juggle priorities and projects.
  • The ability to work in a fast-paced AGILE development environment.
Experienced in:
○ Successful live service mobile and/or console games having delivered and maintained at least one product through the product life cycle. ○ Designing content, campaigns and features that maximize acquisition, engagement, and monetization throughout the product life cycle. ○ Obtaining insights and developing strategies through analytical metrics driven analysis and design experimentation. Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
  • California (depending on location e.g. Los Angeles vs. San Francisco)
  • $165,000 - $256,000 USD Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Post To External careers site, Internal careers site LinkedInID 2630225