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Game Systems Engineer | $80/hr Remote

Job

Crossing Hurdles

Remote

$114,133 Salary, Full-Time

Posted 1 week ago (Updated 1 week ago) • Actively hiring

Expires 6/1/2026

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Job Description

Position:
Game Tools & Modding Engineer Type:
Contract Compensation:
$20 - $80/hour
Location:
Remote Commitment:
10-40 hrs/week Role Responsibilities Design and develop game systems and engine-level features using C++ and game engines Develop tools and modding related to games to enhance user experience Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay Build and extend tools, pipelines, and engine systems to support ongoing development efforts Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences Requirements Have strong relevant experience in game development or real-time graphics programming, ideally between 3 to Demonstrate strong proficiency in C++ programming language Hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal is required Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts Experience with Unreal Engine or similar game engines is essential for this role Have familiarity with performance optimization techniques, including CPU/GPU, memory, and multithreading Application Process Easy Apply on Dice Check email for next steps Participate in resume evaluation & interview stage

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