Staff Software Engineer, XR Graphics (iOS/Metal)
San Jose, CA (In Person)
$253,500 Salary, Full-Time
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Job Description
Minimum qualifications:
Bachelor's degree or equivalent practical experience. 8 years of experience in software development (e.g., C++). 5 years of experience testing, and launching software products. 5 years of experience with graphics, 3D graphics, GPU programming, mobile GPU, or iOS GPU.Preferred qualifications:
Master's degree or PhD in Engineering, Computer Science, or a related technical field. Experience with GPU programming models. Experience with Vulkan. Experience identifying performance bottlenecks and optimizing applications. Experience with computer vision, augmented reality, or game engines (e.g., unity). Understanding of software systems/driver level software. About the job You will work with a variety of graphics hardware and low level APIs, each with their own unique issues. You will have experience with Graphics Processing Units (GPUs) and real-time graphics and are adept at squeezing out maximum performance from GPUs. As a Software Engineer for Android XR, you will leverage their GPU and metal expertise to optimize and enhance performance on iOS. Your work will consist of low-level graphics details, requiring knowledge of the hardware and relevant APIs. The US base salary range for this full-time position is $207,000-$300,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can more about the specific salary range for your preferred location during the hiring process. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about . Responsibilities Adapt, build, and launch first-party XR experiences for iPhones paired with next-generation wearables by developing an open-source, low-level GPU profiler that can scale across multiple XR Hardware (HW) devices. Develop and hyper-optimize the rendering backends for XR's 3D engine. Refine and extend the programming model for Vulkan graphics rendering on mobile. Develop low level software for graphics: shaders for distortion correction, rendering algorithms for the "reality" part of Virtual Reality (VR), system software architecture and performance. Design, build, and launch cross-platform XR APIs and Software Development Kits (SDKs) at the intersection of graphics APIs, graphics drivers, and 3D processing.Similar remote jobs
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