Photogrammetry Lead - Treyarch (Los Angeles)
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Activision Publishing Inc
Los Angeles, CA (In Person)
$138,550 Salary, Full-Time
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Photogrammetry Lead - Treyarch (Los Angeles) at Activision Publishing Inc Photogrammetry Lead - Treyarch (Los Angeles) at Activision Publishing Inc in Playa Vista, California Posted in 9 days ago.
You will also collaborate closely withour partnerstudios andvendors to evolve andmaintainour pipeline across the Call of Duty franchise while keeping a keeneyeoncost and efficiency. This role will be based in our Playa Vista, CA office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs. Why This Role Matters In a fast-paced FPS production environment, photogrammetry is not just aboutrealism,it is about creating grounded, believable spaces that support clear gameplay, fast iteration, and consistent visual identity under strict performance constraints. This role will directly shape how real-world environments become playable spaces at scale, for one of the largest franchises in gaming. What you'll do...
Type:
Full-Time Job Description:
Job Title:
Photogrammetry Lead - Treyarch (Los Angeles)Requisition ID:
R027459Job Description:
Treyarch is looking for a dedicated and passionate PhotogrammetryLead to own and evolve a high-performance scanning pipeline supporting AAA first-person shooter development. This role will focus on translating real-world data into optimized, gameplay-ready assets that support fast-paced production and sets industry standards for visual quality in competitive and cinematic FPS environments. You will lead a specialized team responsible for capturing, processing, and integrating photogrammetry assets into well optimized game environments where readability, performance, and iteration speed are critical.You will also collaborate closely withour partnerstudios andvendors to evolve andmaintainour pipeline across the Call of Duty franchise while keeping a keeneyeoncost and efficiency. This role will be based in our Playa Vista, CA office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs. Why This Role Matters In a fast-paced FPS production environment, photogrammetry is not just aboutrealism,it is about creating grounded, believable spaces that support clear gameplay, fast iteration, and consistent visual identity under strict performance constraints. This role will directly shape how real-world environments become playable spaces at scale, for one of the largest franchises in gaming. What you'll do...
Pipeline Ownership & Optimization:
Own the studio photogrammetry pipeline from capture through engine integration Work hand in hand with ourEnvironment, Character,Vehicle, and Weapons teamsto successfully integrate PG content intoourgames Manage and contribute to building our asset library of PG content Build andmaintainworkflowsoptimizedfor fast iteration and high-throughput asset production Ensure all scanned assets meet strict performance, streaming, and gameplay readability budgets Collaborate with Technical Art to automate reconstruction, cleanup, and optimization steps Maintain compatibility with proprietary production pipelines and studio tooling standards.Team Leadership :
Lead a team of photogrammetry artists and capture technicians Set standards for asset fidelity, compression, and gameplay usability Prioritize scanning tasks based on multiplayer,zombies,campaign, andglobalcontent Provide feedback on asset readiness for gameplay spaces (visibility, silhouette clarity, material contrast) Build andmaintainclear documentation for repeatable, scalable capture workflowsField Capture & Production Scanning :
Direct on-location scanning for environments, props, modular kits, heroassets. Characters, weapons, and vehicles Manage HDRI capture, color consistency, and lighting calibration for engine parity Troubleshoot real-world constraints (tight schedules, restricted access environments, mixed lighting conditions) Ensure datasets are clean, structured, andimmediatelyusable in downstream pipelines To succeed you should have...Minimum Experience:
8+ years of experience working as an artist in game development or real-time production. 2+ years of experience in leadership roles overseeing photogrammetry or scanning pipelines Experience shipping AAA titles with real-time scanned or hybrid environment workflowsTechnical Skills:
Strongexpertisein photogrammetry tools (RealityCapture,Metashape, or equivalent) Proficiencyin DCC tools (Maya, Blender, Substance 3D Suite,ZBrush) Strong, professional game-engine experience (asset integration, optimization, and streaming systems) Deep understanding of real-time optimization, including with LOD system, Texture compression, Material simplification, and Memory and performance budgets Strong grasp of PBR workflows with emphasis on gameplay readability over photorealism purityCapture Expertise:
DSLR/mirrorless capture workflows with strong understanding of exposure,lighting, lensing, and calibration HDRI capture and color pipeline management Experience scanning both organic environments, props,characters,and hard-surface modular assetslike weapons and vehicles. Ability to design capture setups that prioritize speed and repeatability over cinematic perfectionLeadership & Production Fit:
Experience working in fast-paced, milestone-driven AAA production environments Strong collaboration skills withproduction,gameplay,and level design teams Comfortable balancing visual fidelity against strict performance constraints Familiar with production tracking tools (Jira,ShotGrid, Perforce) We'd love it if you also have... Experience with multiplayer FPS or competitive shooter development pipelines Familiarity with modular environment construction systems Experience integrating photogrammetry into procedural or kit-based workflows Python or tooling experience for automation inside DCC or engine pipelines We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. About Treyarch Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winningCall of Duty:
Black Ops series and pioneered the fan favorite Zombies mode. At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do. Studio culture and development, we believe it's a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters. These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment. We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com . General employment questions cannot be accepted or processed here. Thank you for your interest. To learn more about our studio, please visit us at www.treyarch.com , on at www.facebook.com/treyarch , and @treyarch on Twitter. PS, we've also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://www.benefitsforeveryworld.com Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ . In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.Similar jobs in Los Angeles, CA
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