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Junior 3D Environment Artist

Job

The One 23 Group

Remote

Full-Time

Posted 5 weeks ago (Updated 3 weeks ago) • Actively hiring

Expires 5/28/2026

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Job Description

Description:
At The One 23 Group, our mission is to set the benchmark for excellence in government services. We empower our clients in the Department of War, Intelligence Community, and Federal Civilian sectors to excel with our advanced capabilities. Our dedication lies in fostering a people-first culture, underpinned by steadfast ethical principles. Embracing innovative technologies and process improvements, we are steadfast in our journey toward a future that is both bright and transformative. Our expertise spans Enterprise IT, Mission IT and Cyber. With our global footprint, we place a strong emphasis on nurturing our people and culture, which forms the core of our successful strategies in leadership and financial management. We pride ourselves on our extensive experience and effective approach, ensuring that we lead with both innovation and integrity. We are seeking a motivated Junior 3D Environment Artist to support the development of visual simulation environments. This role will focus on creating and refining 3D models of real-world facilities and infrastructure based on CAD drawings, floor plans, and design documents. The ideal candidate has a strong foundation in 3D modeling and is interested in applying their skills to real-world environments rather than game or entertainment content. You will work closely with experienced team members and Unity developers to prepare assets for use in simulation environments. This is a hybrid position. Three days a week will be spent in our Hendon, VA office.
Requirements:
Key Responsibilities Create 3D models of facilities and environments based on CAD drawings, floor plans, and reference materials Assist in converting and refining CAD or design files into usable 3D assets Apply materials, textures, and basic lighting to produce clear and accurate visual representations Optimize models and assets for real-time performance in Unity Ensure models are built to accurate scale and reflect real-world layouts Collaborate with Unity developers to integrate assets into simulation environments Support development of reusable assets and environment components Incorporate feedback and iterate on models as requirements evolve Proficiency in at least one 3D modeling tool such as Blender, 3ds Max, Maya, or similar Basic understanding of 3D modeling fundamentals, including scale, topology, and geometry Familiarity with UV mapping and texturing Ability to interpret floor plans, drawings, or reference images Strong attention to detail and willingness to learn Ability to work collaboratively in a team environment Interest in building real-world environments (facilities, infrastructure, etc.) Preferred Skills Exposure to CAD, Revit, or BIM files (academic or project experience is acceptable) Familiarity with Unity or other real-time engines Experience optimizing assets for real-time performance (even at a basic level) Portfolio demonstrating environment modeling (academic or personal projects acceptable) Interest in simulation, digital twin, or visualization environments Requirements Bachelor's degree (or equivalent experience) in 3D Modeling, Visualization, Game Art, Architecture, or a related field 0-2 years of relevant experience (internships or academic projects acceptable) Ability to learn quickly and take direction from senior team members Preferred Qualifications Active DHS Public Trust BI or higher-level clearance within DHS. Travel within the United States is required. Applicants selected will be subject to a government security investigation and must meet eligibility requirements for access to classified information. No H1B Visas sponsorship. US citizenship is required.

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