Instructor, Computer Science (Simulation and Game Development)
Job
Guilford Technical Community College
Jamestown, NC (In Person)
Full-Time
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Job Description
Posting Details Position Information Job Title Instructor, Computer Science (Simulation and Game Development) Status Regular Full Time/Part Time Full-time Location High Point Campus Job Description At Guilford Technical Community College ( GTCC ), we are dedicated to transforming lives through education and creating a lasting impact on our community. We invite passionate and innovative educators to join our mission-driven team, where you can enjoy a fulfilling work-life balance and competitive benefits, including a robust pension plan. Our beautiful, well-maintained campuses provide an inspiring environment for both teaching and learning, within an atmosphere of collaboration and excellence. At GTCC, you'll be part of a supportive, dynamic, and inclusive culture committed to delivering exceptional results, making it a truly amazing place to work and thrive. Teaching faculty at Guilford Technical Community College are responsible for supporting student success by creating an optimum learning environment, responding to student needs, managing effective instructional activities, developing curriculum courses, modeling employability skills, demonstrating professionalism, developing cooperative work relationships with other faculty and staff, supporting college administrative requirements, and maintaining competency in their instructional field. He/she will be responsible for quality instruction and for effective participation and interest in the total affairs of the college. Under general supervision, this individual will develop, prepare, and teach simulation and gaming courses in the areas of 3D modeling, 2D animation, simulation and game design and programming, character development, mobile programming, simulation/game engine design, simulation/game quality assurance, and HTML programming designed for career technical programs. The successful candidate will also be responsible for recruiting and advising students. The faculty member will collaborate with industry partners to ensure relevancy of the curriculum and provide necessary training and education. This person is responsible for facilitating the Simulation and Game Development Advisory Committee and serving as a member, as well as recruiting industry professionals to join the Advisory Committee. Min Salary Mid Salary Duties/Functions Difficult Challenges Contacts Education Required Master's degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor. Education Preferred Doctoral degree in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor. Experience Required 3 years relevant industry experience in the games industry. Teaching and/or industry training experience in simulation and game design topics in any of the following formats: teaching courses, training sessions, conducting professional development workshops, and/or other continuing education seminars. Experience with scripting in C#, visual scripting and/or other coding languages. Experience Preferred Greater than 3 years relevant industry experience in the games industry. Post-secondary teaching experience in simulation and game design, such as Digital Game Creation, Game Theory, or Digital Game Art courses. Experience with Unity, Unreal and/or other game engines. Experience with 3D modeling and animation software, such as 3ds Max, Blender, Maya, or other graphic design software, such as Adobe Photoshop, GIMP, or related software. Experience with assessment of student learning outcomes. Experience with distance learning and/or alternate instructional delivery systems. KSA Required The Instructor shall possess an understanding of and commitment to the nature and role of the Community College, particularly its "open door" policy. He/she shall have demonstrated personal and professional competence for the responsibilities assigned. The Instructor must be able to: 1. Multi-task 2. Supporting the Vision and Mission of the College 3. Adapt to changing procedures, protocols or assignments. 4. Create and maintain a learner centered environment 5. Communicate effectively 6. Ability to effectively implement and apply technology solutions. KSA Preferred Department/Job Specific Requirements Mandatory GTCC Trainings (upon initial hire) and annual updates as required; other required trainings may be added as needed): 1. Reporting Requirements 2. Discrimination & Anti-Harassment (within 30 days of hire; annual refresher thereafter) 3. Shooter on Campus (within 30 days of hire; annual refresher thereafter) 4. Personal Information Protection (within 30 days of hire; annual refresher thereafter) 5. Ethics and Social Responsibility (within 30 days of hire; annual refresher thereafter) 6. eLearning Level One in Canvas before the first day of the first semester teaching 7. eLearning Level Two and Three in Canvas for instructors who teach online or hybrid delivery methods before the first day of the first semester teaching in that format Physical Demands 1. May include teaching day and evening and/or weekend hours. 2. Physical Requirements a. Ability to sit/stand for long periods of time b. Ability to move between classrooms, buildings, and campuses.
Other:
Criminal history checks, with acceptable results, are required. Posting Type Faculty Posting Detail Information Posting Number 2026-040-REG Open Date 05/04/2026 Close Date 06/03/2026 Open Until Filled No Special Instructions to Applicants This is for an in person teaching position. Supplemental Questions Required fields are indicated with an asterisk (- ).
- Do you have a master's degree or higher in Simulation and Game Development, Game Design, Digital Game Theory, Interactive Media, Digital Technologies, Computer Science, or related field and 18 graduate hours in Simulation and Game Development from an institutional accreditor? Yes No
- Do you have 3 years relevant industry experience in the games industry? Yes No
- Do you have teaching and/or industry training experience in simulation and game design topics in any of the following formats: teaching courses, training sessions, conducting professional development workshops, and/or other continuing education seminars? Yes No
- Do you have experience with scripting in C#, visual scripting and/or other coding languages?
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