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User Experience Designer

Job

AgreeYa Solutions

Redwood City, CA (In Person)

Full-Time

Posted 3 weeks ago (Updated 3 weeks ago) • Actively hiring

Expires 5/28/2026

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Job Description

Title
  • User Experience Designer Location
  • Redwood City, CA
  • Hybrid Type
  • Contract (W2) Duration
  • 6+ Months Job Description
  • We're looking for a UX Designer to help craft high-quality mobile player experiences within a fast-paced, iterative game development environment.
This role is scoped at UX Designer with the opportunity to consider senior candidates who demonstrate expanded scope and ownership. You'll work closely with Game Design, Product, Engineering, and Art to translate vision into intuitive, polished in-game experiences that meet both player needs and production realities. Responsibilities
  • Design end-to-end UX for mobile features, from early concept through implementation and iteration Create clear user flows, early explorations, wireframes, and high-fidelity mockups Deliver visual design that meets the quality bar of a live game Collaborate closely with Engineers to shepherd designs through implementation, playtests, iteration cycles, and polish Partner with Game Designers and Product Owners to deliver excellent UX that balances creative vision, technical constraints, and timeline pressures Take ownership of features, driving clarity through ambiguity and refining solutions based on feedback and player testing Required Qualifications•4 6 years of professional experience in UX, game UX, or related interactive design roles.
Experience designing UX for mobile games Strong UX craft: flows, interaction design, information architecture, and usability fundamentals Strong Figma skills, including component systems and prototyping Ability to independently own features through implementation in an iterative development environment Portfolio demonstrating shipped or production-ready work in mobile games Nice to Have
  • Experience working in Unreal Engine or supporting implementation in-engine.
Gameplay sensibility and some game design experience. Background in 2D art or UI illustration, with ability to create polished temporary assets.

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