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E-Solutions Inc.

3D Asset Creator

Career Insights for Artist / Illustrator

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What they do

An Artist or Illustrator develops ideas and works with different materials to create art, including crafts and fine art such as painting. May specialize in drawing and creating visual images, designs or pictures for books and other publications or for commercial products, or detailed drawings for scientific or medical illustrations. Creates drawings by hand and uses computers to create or develop images.

$71,046 / year median in California

+8% projected growth

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Job Description

3D Asset Creator (Mountain View, CA, 94043) | 07/27/26
Job Description Title:
 3D Asset Creator
Location:
 Mountain View, CA Working Model 5 days a week in office (No Hybrid)
Job Summary:
Leading Technology client is seeking a 3D asset creator with competency in Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation.
Responsibilities:
1. Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation. 2. CAD design and manufacture (with 3D printing or traditional manufacturing processes) various 3D objects for robots interaction. 3. Modify rendering parameters of simulated scenes 4. Creation of insightful visual representations for debugging and publication. An example could be coupling the colours of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening. Optional CAD Technical Artistry Services with MuJoCo specialization 1. Debug and enhance realism of assets used in a physics simulator e.g. Bullet, PhysX, MuJoCo - strong preference for MuJoCo physics. This includes contact friction and softness parameters, body masses and inertias, joint damping, etc. 2. Design and debug realistic articulated models (for example biomechanical models and robotics hands), that include force propagation through tendons. 3. Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, MeshLab, 3D studio, MeshMixer) so they are better suited for simulation. 4. Modify rendering parameters of simulated scenes (colors, lights, etc.). 5. Creation of insightful visual representations for debugging and publication. An example could be coupling the colors of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening.
Skills Required:
• CAD design and manufacture (with 3D printing or traditional manufacturing processes) • Blender, MeshLab, 3D studio, MeshMixer for 3D asset creation Optional CAD Technical Artistry Services with MuJoCo specialization 3D Asset Creator13D Asset Creator ContractUnited States