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Real-Time Graphics Engineer
Job Description
A New Jersey-based entertainment organization is looking to add a new Real-Time Graphics Engineer to support live broadcast graphics systems in a fast-paced 24/7 production environment.
•Please only direct candidates, no 3rd parties
• About the
Opportunity:
Shift:
Day shift
Schedule:
Monday to Friday, with additional coverage as needed for major live events
Setting:
Onsite Responsibilities:
Own the performance, reliability, and maintenance of real-time graphics systems used in live production Provide independent live show support for news, sports, and event broadcasts, including template loading, playout, and on-air triggering Lead graphics system installations, upgrades, integrations, and redundancy planning Build and maintain graphics templates, data links, and automation pipelines that streamline live operations Document systems and processes, mentor junior support engineers, and participate in incident reviews and vendor coordination
Qualifications:
3+ years of experience owning real-time graphics systems in a broadcast, sports, or live production environment Bachelor's degree in Broadcast Technology, Computer Science, or equivalent hands-on experience Hands-on experience with Vizrt and/or Ross graphics platforms Experience supporting live shows independently under pressure Experience leading graphics system installations or upgrades Working knowledge of broadcast signal flow, IP networking fundamentals, and system monitoring Strong communication skills for collaboration with editorial, production, and engineering teams Ability to work effectively in a fast-paced, 24/7 live production environment
Desired Skills:
Familiarity with camera tracking, AR, or virtual set systems Experience supporting major live news or sports events Mentoring experience with junior engineers or operators Experience with Python, APIs, VM or vPod environments, Windows Server, Linux, or
SMPTE 2110
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