Job Description
Apple's next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We're looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible - from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms.
You will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.
DescriptionOur team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple's next generation of AI-driven experiences - from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. We collaborate closely with hardware, robotics, ML, design, and platform teams to build end-to-end solutions that are performant, intuitive, and deeply integrated into Apple's ecosystem. The work is hands-on, highly cross-disciplinary, and central to shaping how Apple's intelligent systems evolve.
Responsibilities:
Design and build interactive tools for data visualization, analysis, introspection, and scenario replay across multi-modal datasetsDevelop content creation and workflow tools for animators, designers, and roboticists, including standalone macOS/iOS/visionOS applications or integrations/plugins for 3D authoring environmentsCreate data collection systems that support user studies, multi-device interactions, and experiment workflowsDevelop annotation and labeling tools that support large-scale dataset creation and evaluationArchitect scalable applications that interact with real-time data pipelines and cloud-backed servicesDefine and refine creative and technical workflows, enabling teams across product development to ideate, experiment, and iterate more effectivelyWork closely with AI, robotics, design, and platform teams to gather requirements, propose architectural approaches, and deliver scalable solutionsParticipate in architecture reviews, establish best practices, and help ensure quality, maintainability, and performancePrototype novel ideas, explore emerging technologies, and guide the evolution of Apple's AI tooling ecosystemPreferred QualificationsExperience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)Experience with 3D content creation pipelines and familiarity with common formats such as USDKnowledge of modern rendering techniques, including MetalExperience developing connected applications backed by large-scale data storage and cloud servicesExperience with data visualization, data mining, or analytics toolingFamiliarity with creative pipelines in animation, simulation, robotics, or game developmentExperience building annotation tools, labeling systems, or user-study data pipelinesExperience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)Understanding of interaction paradigms for spatial interfaces or AR/VR workflowsMinimum QualificationsProven experience developing high-quality tools with intuitive workflows for technical or creative professionalsProficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)Experience developing software in Python, including scripting, pipelines, or backend integrationsExperience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)Understanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applicationsStrong grasp of Apple development tools and frameworksAbility to design modular, maintainable architectures and decompose complex requirements into practical, high-impact featuresDemonstrated success collaborating with cross-functional teamsExcellent problem-solving, debugging, and communication skillsBachelor's or Master's degree in Computer Science or related technical field, and 5+ years of industry experiencePay & BenefitsAt Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple BenefitsNote:
Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.