Job Description
Engineering Project Lead Apple - 4.1 Cupertino, CA Job Details Full-time $162,205 - $213,700 a year 20 hours ago Benefits Employee stock purchase plan Health insurance Dental insurance RSU Retirement plan Qualifications Optimizing workflow processes Project reporting Performance tuning Software engineering Project development phase management Project engineering System performance optimization System design Master's degree System design for system development Schedule management SoC Software quality assurance Technology management Continuous improvement Scalability Engineering product development Managing projects System tuning Project risk management Cross-functional communication Microprocessors Full Job Description Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do. Description
APPLE INC
has the following available in Cupertino, California and various unanticipated locations throughout the USA. Analyse and coordinate the schedule, timeline, procurement, staffing, and budget of GPU (Graphics Processing Unit (GPU) and Display feature deliverables on a per project basis. Lead and guide the work of technical staff. Define and track progress towards Software milestones for feature work/feature development in software and hardware Pre-silicon deliverables and SoC ("System On a Chip)" bring-up leading into production and releasing the new feature capabilities. Partner with cross functional teams (Display Technologies, Frameworks, Quality Assurance) both inside and outside of Graphics GPU & Displays (GGD) to drive GPU and Display feature deliverables through the product development life cycle. Establish, manage and communicate program feature plans, active investigations, escalations, and drive technical risks to resolution. Define and align on an execution plan with Software Engineering (SWE) & other key partner teams. Define lower-level Software engineering milestones with completion criteria. In depth tracking and management of software deliverables and release dependencies. Perform ongoing project risk assessment and report regularly to leadership. Identify and highlight technical risk areas and mitigation strategies in partnership with the technical subject matter experts. Maintain and influence a multi-year roadmap of products and planned GPU and Display feature implementation. Strive for continuous improvements and increased efficiency across program management processes. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $162,205 - $213,700/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits:
https://www.apple.com/careers/us/benefits.html. Note:
Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. Preferred Qualifications N/A Minimum Qualifications Master's Degree or foreign equivalent and Information Technology, Computer Science, Electrical Engineering or related field and 5 years of experience in the job offered or related occupation. 1 year of experience with each of the following skills is required: Utilizing CPU/GPU technologies including system architecture, performance tuning, and integration into broader systems designs (ecosystem). Handling end-to-end program lifecycle management, including hardware development timelines, software releases, and field deployment. Experience working with agile, waterfall, or hybrid development approaches to balance product innovation with timeline constraints. Managing complex projects and implementing process improvements. Summarizing and communicating complex technical situations for executive audiences to provide clear program updates, including risks and resources. Utilizing understanding of software development processes, hardware validation, and system-level frameworks to collaborate on technical topics including performance, scalability, and display IP architecture. Utilizing HW development methodology to support overseeing software aspects of CPU platform projects, managing risk during software integration, and ensuring that development processes align with product goals. Performing IP validation for ensuring functional quality for various SoC hardware and achieving power and performance goals.