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Pixar Animation Studios

Software Engineer, Tools Internals (Core)

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What they do

A Software Developer or Engineer designs or improves computer software. Oversees the entire software development process. Analyzes customer or user needs, designs programs, writes code or instructs computer programmers, tests design, and documents programs. May assist with upgrades or maintenance. May specialize in the design of computer applications or computer systems.

$162,138 / year median in California

-13% projected decline

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Job Description

Our Software R D department (Tools) is responsible for developing Pixar's in-house and open-source software. We work very closely with both artists and engineers to build innovative filmmaking tools that enable our film production and continuously extend artistic reach. As a Software Engineer on the Internals team, you will work on extending the feature set as well as improving the performance of our in-memory scene representation and its computation engine. This software stack is at the heart of our in-house digital content creation application, Presto, and is making its way into open-source USD. You will collaborate with us in a multi-functional team of developers, and help craft and implement robust, easy-to-maintain code. Are you enthusiastic about software architecture and API design? Do you love writing high-performance and high-quality C++ code, and are you interested in putting your multithreading and parallel programming skills to use? If so, we would love to have you on the team! What you'll do Contribute to world-class 3D graphics software applications and frameworks that enable and support Pixar's film production Profile performance-critical code paths and creatively optimize algorithms to enhance interactive user experiences Take ownership of challenges that arise from evolving and modifying software that is heavily exercised in an active production environment Collaborate with a team of engineers, technical artists, QA, build support and project management Work closely with other teams to plan and develop user-facing features that help our artists push boundaries, as well as libraries and APIs that enhance the capabilities of our software Join forces with valued external partners, and help bring Pixar's production-proven technologies to our open-source USD distribution Work in a collaborative environment, exchanging knowledge with accomplished technicians, and drawing inspiration from amazing artists What you offer A strong and continually-expanding understanding of C++, including knowledge of how things work under the hood Solid knowledge of data structures and algorithms Experience with STL and modern C++ Passion in crafting high-quality code with attention to detail, readability and performance in mind Ability to design and implement APIs and frameworks as well as user-facing features You hold yourself to a high bar when it comes to engineering methodologies, like writing maintainable code, providing good documentation and embracing automated testing Love of the whole development cycle: From proposal and planning, to implementation, testing, optimization and deployment You listen well and communicate clearly and succinctly Four or more years of professional experience Nice to haves Prior exposure to performance profiling tools and workflows, parallel programming and multithreading, and cache-aware programming Experience programming on GNU/Linux Bachelor's degree in Computer Science or equivalent professional experience or education The hiring range for this position in Emeryville is $147,475.00 to $190,850.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors.