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Electronic Arts

Senior Software Engineer - Generative Engine Tools

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What they do

A Software Developer or Engineer designs or improves computer software. Oversees the entire software development process. Analyzes customer or user needs, designs programs, writes code or instructs computer programmers, tests design, and documents programs. May assist with upgrades or maintenance. May specialize in the design of computer applications or computer systems.

$162,138 / year median in California

-13% projected decline

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Job Description

Senior Software Engineer - Generative Engine Tools Electronic Arts - 3.8 Redwood City, CA Job Details Full-time $141,400 - $256,000 a year 1 day ago Benefits Paid holidays Disability insurance Health insurance Dental insurance 401(k) Paid time off Parental leave Vision insurance Life insurance Qualifications Godot Software engineering Tooling AI tools proficiency Scalable systems Video gameplay mechanics 8 years Production systems Collaboration with product development teams C++ Machine learning Applied research Unity Developing data pipelines Simulation systems DevOps automation Senior level Jenkins Prototypes GitLab Python Software architecture
Generative AI Full Job Description General Information Locations :
Redwood City, California, United States of America Location:
Vancouver State:
British Columbia Country:
Canada Role
ID 216094
Worker Type Regular Employee Studio/Department Other Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build. Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. As a Senior Software Engineer , you will collaborate with Research Scientists and Engineers to shape how new technologies integrate into core engine architecture. You will translate ideas from exploration into systems that can operate at scale in a live environment. You will operate at the intersection of research and production, helping bring emerging technologies (e.g., AI-assisted creation, procedural systems) into a world-class engine used by millions of players. This is a hybrid role, onsite three days a week, in Redwood City, Montreal, or Vancouver. You will report to the Director of Engineering.
Responsibilities:
Own the development of generative game logic generation and generative tool orchestration, and integrate those tools into the engine. Partner with engine developers, integrating creator-focused systems into our core engine architecture to enable generative creation workflows. Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features, ensuring alignment with existing systems. Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve the capabilities of the engine. Design extensible interfaces that allow rapid iteration on new technologies while maintaining architectural integrity and developer usability. Define how you productize new technologies within the engine, influencing architecture and creator experience.
Qualifications:
8+ years of professional software engineering experience, including experience with AAA game engines (e.g., Frostbite, Unity, Unreal, Godot, or proprietary) Experience with large C++ codebases Experience with Python Proficiency across one or multiple engine development domains (e.g., gameplay, simulation, systems, content pipelines, and performance-critical systems) Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems Experience collaborating with others to translate applied research goals into production-ready engine features Experience with emerging technologies such as AI/ML, procedural generation, context engineering, creator tooling systems Experience writing agentic tooling and function calling Experience with structured output and schema design Experience contributing to engine architecture or developer-facing platforms. Proficiency in CI/CD tools (e.g., Jenkins, GitLab) Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
  • $141,400 - $204,400 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco)
  • $165,000 - $256,000 USD Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Benefits

  • Paid Time Off (PTO)
  • Sick Leave
  • 401(k) Plans
  • Other Retirement and Savings