Job Description
About the job This is a full-time 3DGS research position in Cleveland, OH, with potential flexibility for some remote work and occasional travel. This is a rare opportunity for you to boost your experience in 3D/4DGS and related technologies. As a Frontend Graphics Engineer, you will test and build new 3D/4DGS visualization tools for web and VR. You will gain unlimited access to a large variety of 3D/4DGS raw data and cutting edge hardware to support development. You will track technology trends in NeRF and 3DGS and constantly evaluate new methods as they come out. Disqualification You must have extensive experience in 3DGS and have a good understanding of 4DGS rendering. If you are just looking for a SWE job, PLEASE
DO NOT APPLY.
Please only discuss your past experience relevant to 3DGS (e.g., code, results, etc.), or your application will be ignored. We don't care about your experience in React or AWS. Qualifications You should be very familiar with the fundamental aspects of 3D reconstruction, rendering, and visualization. Although knowledge of frameworks like Unity and Three.js is important, we are looking for someone who goes beyond these. You must keep yourself updated with the new 3D rendering and reconstruction technologies, be able to quickly evaluate new methods, experiment with their implementations, and quickly prototype tools with them. If you have worked with photogrammetry, SFM, and MVS, you are on the right track. If NeRF and 3DGS sound exciting to you, this is the job for you. You must be proficient in JS, Python, and WebGL, as many libraries and demo repos are based on those. You should have used Torch and COLMAP in the past. Knowledge in high proficiency data pipelines is a plus. For frontend 3D/4D Gaussian Splatting tools specifically, you need WebGL/WebGPU expertise including custom shader development and GPU compute pipelines. You should understand the GS rendering pipeline, including rasterization vs. splatting, alpha blending, and efficient sorting algorithms. Experience with 4D temporal handling, keyframe interpolation, compression and streaming large splat data is a big plus. You must be skilled in browser-based performance optimization, including Web Workers for multithreading, progressive loading, and mobile adaptation. Familiarity with point cloud libraries like Potree, compression techniques, and WebXR APIs would set you apart. If you've implemented papers from SIGGRAPH or have experience building interactive 3D viewers with timeline controls and quality adjustments, we want to hear from you. Finally, you must be authorized to work in the United States, as we are unable to sponsor H1B in the near term. About our Client Our client revolutionizes clinical image visualization. We integrate hardware and software to generate vivid and comprehensive 3D/4D visualizations of clinically relevant digital assets, as small as a cell and as big as your body. Leveraging AI and AR, we unlock novel clinical insights, provide comprehensive visual documentation, enhance diagnostic accuracy, and improve the clinical experience. Things you should know We are an early-stage startup. You will be one of the first members of our team, which means you will help shape our culture and build our foundation. You will have more freedom to make critical decisions, and you should feel comfortable criticizing or confronting decisions from others. It also means you must be proactive, responsible, and self-motivated. Working in a very small team also means you may feel a little bit lonely, lost, and unsupported. Administrative assistance is minimal. Policies can be unclear. You should be prepared for that.