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Design & Media
Graphic Designer
Gorham, ME
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We're looking for a creative thinker. Not necessarily an artist. Here at SignSmith, creativity looks like figuring things out, solving problems, and finding a way to make things work. We're looking for someone whose brain naturally goes: How do I make this fit? What's the cleanest way to solve this? What happens if I do it this way? Is there a better way? What am I not seeing yet? If that sounds like you, keep reading. We can teach you the sign business. We can't teach you how to think. What you need to bring with you is curiosity, good judgment, self-awareness, and a willingness to stop, think, and figure things out. You don't need to know signs. Actually, we'd prefer that you don't. We have our own systems, standards, and way of doing things. We'd rather teach a smart, curious person from the ground up than spend six months trying to unteach someone else's habits. We'll teach you Flexi, RIP software, wide-format printing, vinyl, lamination, installation, and eventually the weirdly specific world of making giant stickers for cars . What you'll actually do This is a graphic design + prepress + production job. You'll work on layouts, prepare files, communicate with customers, catch problems before they become production problems, and make sure what goes to the shop is actually going to work. You'll also print, laminate, trim, move materials, and help with production. Because design isn't finished when it looks good on the screen. It's finished when it works in the real world, too. You might be our kind of person if… You like solving problems and figuring things out. You're comfortable with numbers, measurements, and details. You're organized, but you can roll with it when the plan changes. You're comfortable on a computer and willing to learn new software. You can switch gears without losing track of what matters. You can take direction and think for yourself. You're willing to speak up when something doesn't make sense. You can say, "I don't know. Let me figure it out." And when you make a mistake? Own it. Ask for help. Fix it. Learn from it. Keep moving. We want people who can think critically without needing to win every argument. If you see a better way, tell us why. If there's a reason we do it differently, hear us out. You're going to own your day. You'll have a lot of independence. You'll look at what's on your plate, figure out what needs your attention first, adjust when priorities change, and communicate when you need help. Sometimes the deadline is ridiculous. Sometimes the problem is weird. "Can we do it?" "Absolutely. Let's figure it out." And then: "Holy crap! We pulled it off!" That feeling never gets old. This is not a desk job. You'll spend plenty of time at a computer. You'll also spend time standing, lifting, moving materials, working around machinery, getting dirty, and doing hands-on production work. There will be noise. Heat. Cold. Knives. Ladders. And days when your job is less " designer " and more " get in here and help me move this thing. " You'll need to be able to: Lift up to 50 lbs. Squat, bend, and load vinyl onto a printer. Work with knives and other cutting tools. Work around machinery. Stand and move around for extended periods. Work on ladders approximately 4-5 feet off the ground. Deal with a shop that can be hot, cold, noisy, stinky, or messy. Like dogs. We have a shop dog. He's short, calm, and occasionally needs a walking buddy. Sometimes that'll be you. You'll get to see your work go from computer → printer → production → finished thing . If that sounds satisfying to you, you might really like this job. Hard work is fun! We're a small team. We work independently, but we work within a team. We communicate. We help each other. We give each other a hard time. You'll get feedback from designers, production people, installers, and the boss. Feedback is part of the job. It's not personal. We're all here to make the work better and help each other get better. And you'll probably get better at life here, too. We actually talk about things like communication, stress, problem-solving, and getting yourself unstuck. We look at what happened, what we could have done differently, and what we can do better next time. We're always looking for ways to do better than we did last time. That applies to the work. It applies to the business. And, honestly, it applies to us as people, too. Your first few months Your first 30-90 days will include learning the whole operation—production, printing, finishing, installation, materials, then design and prepress. We want you to understand what happens to a file after it leaves your screen. Then you bring all of that knowledge back to the computer. This is a long-term position . We're looking for someone we can invest in and who wants to grow with us. The boring-but-necessary stuff
Location:
Gorham, Maine Position:
Full-time, long-term
Hours:
Generally 30-40 hours/week
Schedule:
Flexible PTO:
Available after six months
Benefits:
Preventive health coverage for full-time employees after the initial waiting period Starting pay: 21-23/hour, depending on experience and fit How to apply We don't care nearly as much about a polished resume as we care about who you actually are.
Send us:
A resume, if you have one. A portfolio, if you have one. And answers to these two questions: 1. What did you see in this job posting that made you think, "I might be really good at this"? 2. You have a problem you don't know how to solve. What's the first thing you do? We want to hear how you think. Seriously. We read these ourselves.
Pay:
$21.00 - $23.00 per hour Expected hours: 30.0 - 40.0 per week
Benefits:
Dental insurance Employee discount Flexible schedule Health insurance Paid time off People with a criminal record are encouraged to apply Application Question(s): What did you see in this job posting that made you think, "I might be really good at this?" You have a problem you don't know how to solve. What's the first thing you do?