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DLVR
3D Artist
Career Insights for Artist / Illustrator
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What they do
An Artist or Illustrator develops ideas and works with different materials to create art, including crafts and fine art such as painting. May specialize in drawing and creating visual images, designs or pictures for books and other publications or for commercial products, or detailed drawings for scientific or medical illustrations. Creates drawings by hand and uses computers to create or develop images.
$70,366 / year median in the U.S.
+9% projected growth
Job Description
3D Generalist (Mid-Level)Remote / GlobalAbout
The RoleWere looking for a mid-level 3D Generalist to create polished, game-ready artwork for our VR experiences.
Youll work across characters, environments, props, and live content, taking assets from concept or reference through modeling, texturing, optimization, and implementation in Unity. Youll collaborate with artists, designers, developers, and animators to create a cohesive visual experience that looks great and performs reliably in VR.This role suits a versatile artist who can work independently within an established art direction, respond constructively to feedback, and balance visual quality with real-time performance.
What Youll DoCreate high-quality 3D assets for gameplay, live operations, marketing, and promotional contentModel and texture characters, environments, props, and other in-game assetsTake assets from concept or reference through final implementation in UnitySet up materials, prefabs, lighting, and other presentation elements in-engineOptimize geometry, textures, materials, and shaders for VR performanceWork within established technical constraints, naming conventions, and asset budgetsCollaborate with developers, designers, artists, and animators to ensure assets support gameplay and production requirementsMaintain a consistent visual style across new and existing contentParticipate in art reviews and iterate on work in response to creative and technical feedbackContribute practical improvements to the teams art pipeline and documentationCreate occasional 2D assets, icons, or promotional artwork where project needs and your skills alignWhat Were Looking ForA strong portfolio demonstrating versatile, production-ready 3D artworkProfessional experience creating assets for games or other real-time interactive productsHands-on experience implementing and optimizing assets in UnityProficiency in Blender and relevant texturing or 3D-production toolsA practical understanding of real-time rendering, polygon budgets, texture budgets, materials, lighting, and draw-call optimizationStrong knowledge of composition, color, form, lighting, and visual storytellingThe ability to work within an established art direction while making sound creative decisionsExperience taking assets through multiple stages of a production pipelineClear communication skills and the ability to collaborate effectively in a remote teamThe ability to organize your workload, incorporate feedback, and deliver polished work within sprint deadlinesNice to HaveExperience developing specifically for VR or other performance-constrained platformsExperience with mobile, free-to-play, or live-service gamesSkills in concept art, illustration, or character designExperience with animation, rigging, shaders, VFX, or motion designExperience creating marketing or promotional artworkFamiliarity with responsible uses of AI-assisted tools in a professional creative workflowWorking at DLVRWorking hours: Must be able work 3-5 hours during Eastern Time work hours Reports to: Art LeadHow to ApplyPlease submit your rsum and portfolio. Where possible, include examples that explain your contribution, process, tools, technical constraints, and the final in-game result.
DLVR is committed to creating an inclusive workplace. We welcome applicants from all backgrounds and evaluate candidates based on their skills, experience, and potential. recblid raxdtw1as7c6yscsotop7h7zekz86a
DLVRDLVR
is a VR game studio built by gamers for gamers. We create immersive worlds and live experiences that keep players engaged, surprised, and connected. We're one of the biggest and top earning VR game studios in the world with heavy hitter titles like BIG BALLER and Animal Rivals.The RoleWere looking for a mid-level 3D Generalist to create polished, game-ready artwork for our VR experiences.
Youll work across characters, environments, props, and live content, taking assets from concept or reference through modeling, texturing, optimization, and implementation in Unity. Youll collaborate with artists, designers, developers, and animators to create a cohesive visual experience that looks great and performs reliably in VR.This role suits a versatile artist who can work independently within an established art direction, respond constructively to feedback, and balance visual quality with real-time performance.
What Youll DoCreate high-quality 3D assets for gameplay, live operations, marketing, and promotional contentModel and texture characters, environments, props, and other in-game assetsTake assets from concept or reference through final implementation in UnitySet up materials, prefabs, lighting, and other presentation elements in-engineOptimize geometry, textures, materials, and shaders for VR performanceWork within established technical constraints, naming conventions, and asset budgetsCollaborate with developers, designers, artists, and animators to ensure assets support gameplay and production requirementsMaintain a consistent visual style across new and existing contentParticipate in art reviews and iterate on work in response to creative and technical feedbackContribute practical improvements to the teams art pipeline and documentationCreate occasional 2D assets, icons, or promotional artwork where project needs and your skills alignWhat Were Looking ForA strong portfolio demonstrating versatile, production-ready 3D artworkProfessional experience creating assets for games or other real-time interactive productsHands-on experience implementing and optimizing assets in UnityProficiency in Blender and relevant texturing or 3D-production toolsA practical understanding of real-time rendering, polygon budgets, texture budgets, materials, lighting, and draw-call optimizationStrong knowledge of composition, color, form, lighting, and visual storytellingThe ability to work within an established art direction while making sound creative decisionsExperience taking assets through multiple stages of a production pipelineClear communication skills and the ability to collaborate effectively in a remote teamThe ability to organize your workload, incorporate feedback, and deliver polished work within sprint deadlinesNice to HaveExperience developing specifically for VR or other performance-constrained platformsExperience with mobile, free-to-play, or live-service gamesSkills in concept art, illustration, or character designExperience with animation, rigging, shaders, VFX, or motion designExperience creating marketing or promotional artworkFamiliarity with responsible uses of AI-assisted tools in a professional creative workflowWorking at DLVRWorking hours: Must be able work 3-5 hours during Eastern Time work hours Reports to: Art LeadHow to ApplyPlease submit your rsum and portfolio. Where possible, include examples that explain your contribution, process, tools, technical constraints, and the final in-game result.
DLVR is committed to creating an inclusive workplace. We welcome applicants from all backgrounds and evaluate candidates based on their skills, experience, and potential. recblid raxdtw1as7c6yscsotop7h7zekz86a