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Rose International

Audio DSP Tuning Engineer ARVR Glasses

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Job Description

Required Education:
  • Bachelor degree in Electrical Engineering, Mechanical Engineering, Acoustics Engineering, or a related technical discipline
Required Skills:
  • Years of overall experience required:10+ years
  • Hands-on DSP tuning on a speaker-type device. This is the single most important requirement. Knowing about these algorithms or having tested them is not sufficient — the candidate must have personally performedthe tuning
  • Audio DSP fundamentals. Must understand what equalization, dynamic range compression, limiting, and speaker protection do, how they function, how they are used, and what the trade-offs are
  • Ability to apply and tune existing algorithms on an audio system (an audio systems engineer profile).
Writing algorithms from scratch is not required
Preferred Skills:
  • Direct AR/VR glasses or other head-worn audio device experience.
  • Transducer-level characterization and speaker integration experience (T/S parameters, Klippel, impedance, excursion)
  • Exposure to embedded audio middleware or firmware-level audio bring-up (Audio Weaver, Qualcomm
QACT, ADSP
integration)
Overview:
We are looking for a contingent Audio Render Tuning Engineer to support Client research AR glasses audio program. This role focuses on render-path DSP tuning of the speaker system using Client internally-developed embedded audio processing framework and tuning tools. The successful candidate will be hands-on in the lab working closely with the Research Audio team to deliver a tuned shipping-quality speaker experience
Required Qualifications:
  • Prior experience performing audio systems render tuning for consumer electronics products (AR/VR glasses, hearables, headphones, wearables, telecom devices, smart speakers)
  • Understanding of render DSP tuning approaches (EQ, DRC, limiting, speaker protection) and hands-on experience performing tuning in a lab environment
  • Experience with electroacoustic measurement tools (e.g. Audio Precision (APx series), Listen SoundCheck, HEAD acoustics ACQUA) and measurement transducers
  • Experience with MATLAB for audio signal processing, filter design, and tuning tool workflows
  • Strong attention to detail and systematic approach to parameter optimization and documentation
  • Ability to work independently on tuning tasks while collaborating with a broader audio engineering team
  • Understanding of speaker protection algorithms (excursion limiting, thermal protection, brownout protection)
Preferred Qualifications:
  • Experience with speaker integration and transducer-level characterization (T/S parameters, Klippel, impedance, excursion)
  • Exposure to DSP frameworks or audio middleware (AudioWeaver, Qualcomm QACT, or similar embedded audio toolchains)
  • Experience with volume table tuning and perceptual loudness optimization
  • Exposure to firmware-level audio bring-up or ADSP integration workflows
  • Experience with capture-path audio tuning including any of beamforming and spatial filtering, noise suppression, wind noise rejection, wake-word/keyword detection and speech recognition testing, capture-path gain staging and mic array calibrationTypical day to day in the role:
  • Measure the glasses in an anechoic chamber or lab environment to collect raw performance data
  • Work with the cross-functional team to define or receive performance targets
  • Develop or tune existing software algorithms to adjust the audio output of the speakers, then re-measure and validate against those targets
  • Split time between hands-on lab work and development work at the desk
  • Set up and conduct subjective demos and listening tests with managers and leaders across the audio team and cross-functional teams
  • Work with suppliers on troubleshooting — understanding trade-offs, diagnosing why performance falls short of expectations, and finding ways to extract additional performance
  • Interface regularly with audio software engineers, mechanical engineers, audio hardware engineers, and vendor partners
Key Responsibilities:
  • Render DSP Tuning:
    Perform speaker render-path tuning for research AR glasses using the company's internally-developed embedded audio DSP framework and associated MATLAB-based tuning tools
  • Tuning Components:
    Design and apply equalization filters, tune dynamic range compression and limiter parameters to optimize loudness, dynamics, sound quality, and distortion across use cases (media, voice, speech) while preserving speaker integrity
  • Speaker Characterization & Baseline Measurement:
    Measure devices to establish baseline performance, collect frequency response, distortion (THD), and impedance data in anechoic or controlled acoustic environments
  • Tuning Profile Management:
    Generate, compile, and validate tuning profiles via Client internal tuning toolchain for deployment to device firmware
  • Collaboration with
Cross-Functional Teams:
Work with hardware, firmware, algorithms, and research teams to align tuning with system-level requirements•
Documentation:
Maintain tuning documentation, test reports, and configuration records for each tuning iteration and release candidate
Tool Onboarding:
Ramp up on Client internal audio DSP ecosystem including graphical pipeline editors, render tuning tools, and device control utilities with support from internal tooling teams
  • Only those lawfully authorized to work in the designated country associated with the position will be considered.
  • Please note that all Position start dates and duration are estimates and may be reduced or lengthened based upon a client's business needs and requirements.
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