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Higharc
Sr. Product Manager, Studio
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What they do
A Product Manager manages and coordinates all the processes involved in creating a product. Oversees work involved with product design, production, distribution, marketing and sales.
$155,848 / year median in the U.S.
+10% projected growth
Job Description
Sr. Product Manager, Studio Higharc Durham, NC Job Details Full-time 3 hours ago Benefits Disability insurance Health insurance Dental insurance 401(k) Paid time off Parental leave Vision insurance Qualifications Rapid prototyping Defect detection (quality control) Data modeling 3D modeling software 5 years Residential construction experience AI tools proficiency Process design Product vision management Persona definition Revit Collaboration with product development teams Product management Prototype creation User personas Architecture APIs Senior level Rendering Building information modeling (BIM) tools Process management 3D modeling for architectural design Prototypes Project stakeholder communication Cross-functional communication Full Job Description About Us Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We have raised over $175M with support from top-notch venture capital firms and more than 18 strategic investors: industry leaders in construction, building products manufacturing, and distribution. Higharc is seeking an accomplished Senior Product Manager to own Studio, our browser-based 2D and 3D design environment and the surface where plans, options, and the building model are authored. Studio is the origin point for the data Estimate, Showroom, and construction documents all consume. What You'll Do Own the vision, roadmap, and execution for Studio's authoring workflow: 2D and 3D editing through plan, elevation, and option management at catalog scale. Run discovery with drafters and the internal teams who live in Studio daily, watching how they work, not collecting requests off a call. Partner with Studio Engineering and Building Generation on the API surface between the building model and Studio's interaction and rendering systems. Set the quality thresholds a design tool lives on for interaction latency, geometric correctness, and undo integrity, then hold them when schedule pressure says otherwise.