The Display Hardware Technology Engineering organization is looking for a cross-functional display technology architect to bring to life new display features that will surprise and delight Apple customers.
DescriptionYou will use your system design expertise to envision, define, architect, and implement complex next-generation display technologies that have direct and highly visible customer impact. In this interdisciplinary. highly technical, and customer-focused role, you will be collaborating with EE, software, firmware, system and silicon teams to architect and build solutions that span these domains. You will also engage with internal customer experience partners and the Pro Workflow team to better understand and serve customer requirements with your designs.
Responsibilities:
Develops complex display features and subsystems spanning hardware, pixel pipeline, firmware, and software from concept through deliveryDefine
HW/FW/SW
system architectures including interfaces and interactions, silicon definition, integration with other subsystems, display timing, communication flows, and programmablesDevelop and author high-quality and thorough engineering requirements and specifications for cross-functional teamsPerform detailed engineering analysis and design in interdisciplinary teams to bridge the gap between theory and implementationConceptualize, investigate, and drive new display technologies and features through independent research, prototyping, modeling, and demosSupport design implementations and prototypes at the hardware, firmware, and software levels as well as in the factoryDefine performance metrics and requirements considering power, performance, human perception, and customer experience requirementsEnvision novel ideas, concepts, and applications that will propel our displays to new levels of quality and performancePreferred QualificationsMaster's or Ph.D. in a related field with a minimum of 5 years relevant industry experiencePrior knowledge of display and touch hardware design, particularly with OLEDExpertise in firmware or software developmentPrior experience in advanced system modelingStrong electrical, computer, and software engineering fundamentals, with excellent mathematical and analytical skillsPrior complex system design including electrical hardware, firmware, and software componentsStrong verbal communication skills and the ability to 'speak the languages' of hardware, software, firmware, and the customerExcellent written skills for developing specifications, proposing and presenting solutions, and reporting data in a clear and concise wayA passion for delivering world-class display features to our customersMinimum QualificationsMinimum requirement of a bachelors degreePay & BenefitsAt Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $129,334 and $225,300 annualized, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about
Apple BenefitsNote:
Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.