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CT
Crew Training International
3D Video Production Artist
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What they do
An Artist or Illustrator develops ideas and works with different materials to create art, including crafts and fine art such as painting. May specialize in drawing and creating visual images, designs or pictures for books and other publications or for commercial products, or detailed drawings for scientific or medical illustrations. Creates drawings by hand and uses computers to create or develop images.
$48,177 / year median in the U.S.
+11% projected growth
Job Description
3D Video Production Artist Crew Training International United States, Tennessee, Memphis 9198 Crestwyn Hills Drive (Show on map) Aug 20, 2026 Requisition #
03001002_COMPANY_1.1
Job Title
3D Video Production Artist
Job Type
Full-time
Location
Corporate - TN US (Primary)
Remote, US
Category
Operations
Job Description
POSITION LOCATION
RemotePURPOSE OF POSITION
This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.QUALIFICATIONS
Education:
Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills)Training and Experience:
- 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist
- Proficiency in industry standard 3D software for animation and modeling
- Proficiency in video editing software
- Experience in game engine(s)
- Experience in animatic creation
- Experience in 3D video production pipeline
Required Software:
- Autodesk Maya or 3DsMax
- Adobe Creative Suite o Premier o Photoshop
- Unity (non-coding)
Other Preferred Software:
- Substance Painter
- Unreal Engine/ Meta Human
- Source Control Systems (Plastic, Perforce)
Cascadure General Skills:
- Oral, written, and visual communication skills
- Handle multiple tasks, be flexible with assignments, and meet deadlines
- Collaborates well and can work with little to no supervision
- Follow organization and naming conventions for file and project structures
- Ability to troubleshoot technical issues, creatively problem-solve
- Ability to research new ways of working to keep our team innovative and working smarter, not harder
Other Preferred Skills:
- 3D soft surface/ character modeling
- Rigging hard surface models
- Rigging soft surface models
- 2D/ 3D FX skills
- Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics o Rendering image sequences in game engine
Portfolio:
Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.DUTIES AND RESPONSIBILITIES
Skills:
- PreViz Skills o Storyboarding
- Ability to understand/ interpret script storyboards
- Create story visuals for case study scenarios using 3d/ 2d mediums
- Plan shots with animation needs and storytelling efficiency in mind
- Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind o 3D layout
- Prep 3d scenes by set dressing and environment generation for animation projects
- Prep 3d cameras to match storyboard visuals for final rendering o Animatics
- Combine and arrange storyboard visuals with audio tracks
- Strong sense of story flow, timing, and pacing
- 3D Animation o Animate 3d props, aircraft, characters, and 3d cameras o Animate with natural posing/gestures and the key principles of animation o Facial animation and lip syncing
- Postproduction Skills o Non-linear video compositing and editing to create animatics and videos o Organize, combine, cut, and arrange footage, image sequences, and audio o Strong eyes/ ears to spot animation errors, color correct, and fix audio o Strong sense of timing and pacing for story flow
- 3D hard surface modeling o Create general props and technically accurate aircraft using reference o Clean, organize, and prep assets for game engine use o Create materials as needed, including texture maps and UV unwrapping