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Tailored Management

CG Generalist - Characters

Career Insights for Artist / Illustrator

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What they do

An Artist or Illustrator develops ideas and works with different materials to create art, including crafts and fine art such as painting. May specialize in drawing and creating visual images, designs or pictures for books and other publications or for commercial products, or detailed drawings for scientific or medical illustrations. Creates drawings by hand and uses computers to create or develop images.

$71,046 / year median in the U.S.

+8% projected growth

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Job Description

Job Title:
Character Artist Location:
Remote Compensation:
$100.00/hr
Details:
4-6 month (contract with opportunity to extend/convert, W-2 and benefits eligible) The Job The CG Generalist is responsible for creating art of the highest quality. This person will work closely with the Art Director and Senior Technical Artist to ensure that the aesthetic quality is kept at the highest bar across the levels. This person will be well versed in the UE game engine, art tools, and will be responsible for coordinating with external development teams, provide feedback and ingest assets. Additionally, the CG Generalist is responsible for researching, developing, and recommending new art tech/design that pushes our quality bar forward for a range of in game 3D assets The Daily Create original and technically sound character art Strategically partner and plan with Design and Technical Art to achieve highly creative, visually-stunning, characters Ability to translate concept and reference artwork into 3D, efficiently and within game engine specifications Ensures that the high-quality aesthetic and technical bar established by the Art Director is achieved Researching, Developing, and presenting new methods, techniques, and tools that push our art quality to the next level including AI workflows Help implement basic environment art assets at times % Time Spent on The Daily 45% Character Modeling/texturing 25% External Character art ingestion/implementation 20% Character Tech art support 10% Environment art implementation and tech art support The Essentials Expert knowledge of high-resolution modeling Expert knowledge of texturing, baking, lighting, and color theory Expert knowledge of game character tech Expert knowledge UE and related tools including Metahuman Strong understanding of PBR materials and shaders Expert knowledge of Maya, ZBrush, Substance Painter, Marvelous Designer, or other industry standard software Strong understanding of form and aesthetics Experience with feedback and review with exdev vendors Demonstrate the ability to translate 2D concept to 3D The Nice to Haves Experience creating hair and cloth with physics Experience with hard surface modeling Experience with creature modeling Experience with AI workflows #TMCA