Skip to main content
Tallo logoTallo logo

Find Jobs

Find Jobs Near You – Available Work in Your Location

Skip to job details

Back to Results

Apply for this opportunity

To apply for this job, you'll continue to an external website or email application.

Long Island University

Assistant Professor (NTTA), Game Design and Development

Review key factors to help you decide if the role fits your goals.
Pay Growth
?
out of 5
Not enough data
Not enough info to score pay or growth
Job Security
?
out of 5
Not enough data
Calculating job security score...
Total Score
88
out of 100
Average of individual scores

Were these scores useful?

Job Description

JOB TYPE
Faculty
SALARY RANGE
$76,971
START DATE:
As soon as possible
FLSA STATUS
Exempt
APPLICATION DEADLINE
Dec 01, 2026
CONTACT:
Please submit an online application Summary Long Island University is seeking an experienced and talented full-time faculty NTTA member to join our illustrious digital game design and development program. The successful candidate will teach undergraduate courses, mentor students, and contribute to the development of a dynamic and experimental game design curriculum and culture. Relevant areas of expertise may include (but are not limited to): Gameplay programming, Game production, 2D/3D art and animation, Music and sound design, Spatial and interaction design and UI/UX design. Key Responsibilities Teaching a wide range of classes (introductory and advanced game development , gameplay programming, studio) Developing a curriculum to reflect current industry standards and emerging trends Mentoring and advising students on academic progress and portfolio development Supporting student projects, including capstones and collaborative team based work Participating in departmental meetings, curriculum planning, and faculty advisory boards Minimum Qualifications Master's degree in Game Design, Interactive Media, Digital Media, or a related field (or equivalent professional experience) Varied and deep portfolio of published games Strong understanding of game systems, and mastery in a variety of gameplay engines Teaching experience at the college level Please submit the following with your application: Cover letter, Curriculum vitae (CV) or resume, Teaching philosophy statement, Portfolio of game design work, Sample syllabi of previously taught classes, Contact information for [2-3] professional references.