3D Artist Position Available In Wake, North Carolina
Tallo's Job Summary: The 3D Artist position at Epic Games in Islamabad, Pakistan, involves transforming raw scan data into high-quality assets for the Megascans Development Art team. Responsibilities include processing assets, collaborating with team members, providing feedback on tools, and creating environment art in Unreal Engine. Ideal candidates have experience in PBR workflows, 3D graphics, and environment art, with proficiency in software like Blender, ZBrush, and Unreal Engine.
Job Description
3D Artist (R26393)
Department
Art & Animation
Location
Islamabad, Pakistan
Product
Quixel
Company
Epic Games
Requisition ID
R26393
WHAT
MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You’ll Do
You will be part of the exceptionally talented Megascans Development Art team. Your main responsibility is to transform raw scan data into high-quality, production-ready assets that meet the standards of our library FAB and tools like Unreal Engine. You will also be responsible for verifying the quality of assets produced by external partners before they are added to the FAB Library, and providing feedback to support their continuous improvement. This position is ideal for someone with a strong artistic eye, a solid technical understanding of photogrammetry workflows, and a genuine passion for creating realistic 3D environments.
In this role, you will
Using a combination of 3D modeling, sculpting, and digital painting skills to process both 3D scanned assets and surface textures, following our photogrammetry pipeline and leveraging Quixel’s proprietary tools
Collaborating daily with the Team Lead and other artists to stay aligned on priorities, share feedback, and support the team wherever needed
Providing ongoing feedback on the performance and usability of internal tools to help the Pipeline Development Team continuously improve workflows
Participating in the creation of environment art and small scenes in Unreal Engine using processed assets and raw scan data to evaluate asset usability and realism in context
Ensuring all assets meet our visual and technical quality standards, including proper scale, tiling, topology, and texture consistency
Reviewing assets produced by partners, performing QA checks, and delivering clear, constructive feedback to help ensure consistent quality across external contributions
Managing production deadlines and proactively communicating any blockers or concerns with the team
What we’re looking for
A self-motivated and dependable artist with experience in PBR workflows, general 3D graphics, and environment art
Fully proficient in industry-standard 3D and 2D software, such as Blender, 3ds Max or Maya, ZBrush, Photoshop, Substance Painter, and Unreal Engine
A natural problem-solver who’s quick to adapt to new tools, feedback, or production needs
Comfortable working on multiple projects simultaneously, with strong organizational and time management skills
Known for having an exceptional eye for quality, especially when reviewing and giving feedback on assets delivered by external partners