Environment Outsource Lead Position Available In Wake, North Carolina
Tallo's Job Summary: Epic Games is seeking an experienced Environment Outsource Lead to oversee creative content from outsource partners. Responsibilities include providing feedback, maintaining pipelines, and communicating with external artists. The ideal candidate should have a strong art background, experience in game studio pipelines, and be skilled in tools like Unreal Engine 5. This role offers competitive annual base pay ranging from $141,010 to $293,770 USD in locations across North America and Europe.
Job Description
Environment Outsource Lead (R26567)
Department
Art & Animation
Location
Multiple Locations
Product
Fortnite
Company
Epic Games
Requisition ID
R26567
WHAT
MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You’ll Do
Epic Games is searching for an experienced Environment Outsource Lead to support and supervise creative content provided by our outsource partners. The Outsource Lead will provide front-line creative feedback for work submitted to Epic for review Though the role will be mainly supervisory, the individual should be an experienced artist. They should have experience working in game studio pipelines, with a solid hands-on art background, especially in Environment Art The ideal candidate would be a talented artist who can effectively communicate with outsource partners, maintain documentation of existing pipelines, collect or create benchmark and technical example assets, collect photo references, create asset blockouts, create simple block-out paint overs, and finally package all files to send off to the external artists
In this role, you will
Work with the Lead and Director level to establish visual direction for our outsourcing vendors
Collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support our external vendors
Clearly communicate feedback to outsource partners, and ensure those creative notes and goals are met. Informing leadership in the event that isn’t happening
Communicate cross-discipline with artists, level designers, game designers, and production to understand the needs and goals of props being created
Make any needed fixes to keep assets consistent and technically game-ready as they’re handed off from the outsource partner
Provide prototype meshes with accurate scale and pivot placement, with understanding of the technical constraints, including vert count management, material setup, and PBR texture creation
What we’re looking for
Experience in shipping AAA titles across multiple platforms
Experienced in shipping production assets for games, specifically within the Environment discipline
Strong understanding of the latest toolsets in game art creation. Including but not limited to Unreal Engine 5, Substance Painter, Marmoset, Perforce, and 3D modeling packages
Must be highly organized, self-driven, customer-focused, and a great team player
Ability to critique, mentor, and improve art through written feedback loops
A keen understanding of technical hurdles, the ability to autonomously make choices to further art quality, with excellent communication skills being a must
Experienced working within a team and a high-pressure production environment
This role is open to multiple locations across North America and Europe (including
CA, NYC, & WA
).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
New York City Base Pay Range
$176,262—$293,770 USD
California Base Pay Range
$155,111—$258,518 USD
Washington Base Pay Range
$141,010—$235,016 USD