FX Outsource Artist Position Available In Wake, North Carolina
Tallo's Job Summary:
Job Description
FX Outsource Artist (R26422)
Department
Art & Animation
Location
Multiple Locations
Product
Rocket League
Company
Epic Games
Requisition ID
R26422
WHAT
MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You’ll Do
Psyonix is searching for an FX Outsource Artist to support and supervise creative content provided by outsourcing partners. The FX Outsource Artist will provide front-line creative feedback for work submitted for review. The ideal candidate would be a talented artist who can communicate with outsource partners, including documenting existing pipelines, collecting or creating quality bar and technical example assets, collecting photo references, creating asset block-outs, creating simple block-out paintovers, and finally, packaging all files to send off to the external artists.
In this role, you will
Work with the Art Leads and Director level to establish visual direction for our outsourcing vendors
Collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support the external vendors
Clearly communicate feedback to the outsource partner, and ensure those creative notes and goals are relayed by internal artists, level designers, game designers, and production to understand the needs and goals of FX being created
Need to have a strong sense of weight, timing, motion, and demonstrate technical aptitude with Materials and Logic
Train outsource partner artists in Psyonix’s specific techniques and best practices
Foster the remote teams’ enthusiasm for the project Work with internal stakeholders and or IP owners on licensed asset approvals
What we’re looking for
Experience in shipping AAA titles across multiple platforms
Experience shipping high-quality game-ready assets for production, with an emphasis on stylized art / stylized realism
Must have a strong portfolio showing executed real-time FX
Strong understanding of latest toolsets in game art creation, including (but not limited to) Unreal Engine 5, Substance Painter, Perforce, and 3D modeling packages (A plus if experienced with Houdini, Flow (“Shotgrid”), and Miro)
Highly organized, self-driven, customer-focused, and a great team player
Ability to critique, mentor, and improve art through written and visual feedback loops
A keen understanding of technical hurdles, the ability to autonomously make choices to further art quality, and excellent communication skills are a must Experienced working within a team and a high-pressure production environment
This role is open to multiple locations in North America (including CA & WA)
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
California Base Pay Range
$120,254—$176,373 USD
Washington Base Pay Range
$109,322—$160,339 USD