Senior Cinematic FX Artist Position Available In Wake, North Carolina

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Company:
Epic Games, Inc.
Salary:
JobFull-timeOnsite

Job Description

Senior Cinematic FX Artist (R26431)
Department
Art & Animation
Location
Multiple Locations
Product
Fortnite
Company
Epic Games
Requisition ID
R26431
WHAT

MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You’ll Do
Epic Games is looking for a Senior Cinematic FX Artist who is highly motivated to join our cinematic team and play a vital role in transforming in-game FX into a cinematic quality in Unreal Engine. A successful candidate will be equipped to create real-time VFX content using Niagara Materials and explore various techniques and solutions in our cinematics. Use your artistic eye and creativity to push boundaries while collaborating with our internal in-game team and outsourcing partners with FX tasks.
In this role, you will
Execute outstanding effects for our games by bringing dramatic effects to life
Create all art needed for the visual effects, including FX concept, proto, and final FX
Supply creative solutions given a set of technical constraints
Provide technical solutions that have a broader impact across the group
Working on Epic’s cinematic team to design various real-time FX in Unreal Engine for use in cinematic shots
What we’re looking for
Good understanding of Unreal Engine or at least a passion for learning Unreal and Niagara
An understanding of how to adapt/upgrade/translate game FX into their cinematic or movie version by identifying and retaining key shapes and concepts while plussing the fidelity
Strong Houdini knowledge (running fluid simulations, proceduralism, mesh generation)
An interest in and understanding of scripting/programming
A good understanding/experience in proceduralism, including shaders
A critical eye for the timing, animation, and motion of real-world objects and visual FX with an ability to bring dramatic FX to life with flair
This role is open to multiple locations in Brazil, Canada and North America (excluding

CA, NY & WA

)

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